Saturday 22 February 2014

Ocean Acidification Project

So I Have continued to do more backgrounds on the Ocean acidification project and here is the next background I have done of the interior of the submarine, again trying to keep to the same style that is very similar to Spongebob. At First I wasn't too keen on working in this style but am not becoming to like the simplicity of it.  

Deep Project

Deep is a collaborative film created by students, staff and industry professionals. it is a short film run by are lecturers Derek Hays and Katharine Nicholls and its based on the idea of stuff being within scratches on old film. it has one narrative throughout the film but is made up off many different styles which change every time the characters jump through the layers of film. I was assigned to help create the intro scene along with Tony Walker, Oly Bromley,Toby,James Rowden and Lydia Pourmand. The scene starts with the title at the top of a desert, the camera then pans down to go through the cracks in the earth, it is then revealed that these cracks are the start of a city scape and the camera then moves further down into this city that is made up of many different styles of buildings. to start with this seemed a hard concept to grasp and we are still unsure how to merge all these building together so i started by coming up with a few concepts of how the buildings could look at different levels of this city.


They started off at very quick concepts. This one off how the bottom level could look similar to that of old London.


This again was a concept to just get an idea of what some buildings could look like. at one point the camera will be passing a close up of a building and this was an idea for that.


 I spent more time on this concept as we all had a bit more clear idea of what we wanted. The top and start of this scene is of a desert and we where told to use the look of 1960's very straight blocks of flats so I tried to adapt that to make it also feet more naturally with the desert look.



I also created a very rough camera shot in Maya with just blocks to get an idea of what is going to happen and how the city could work with the camera move.


Saturday 15 February 2014

Ocean Acidification Project Backgrounds

So the Animatic for the ocean acidification project was finalised and i was given a couple of backgrounds to do. The style was that very similar to Spongebob Squarepants with aspects of finding nemo in. this short film is going to have very bold cartoon looking characters so the backgrounds couldn't be to detailed. This was a new style for me so i found it a bit tricky and still feel like im doing the backgrounds too detailed but here is my progress so far.

3D Texturing

I was asked to do some more work on the 3rd year project A light From The Dark. Eventually the Characters would need to be textured so I was given the basic model of the girl to texture in Mudbox and play around with as a test. I had always loved the idea of being a texture artist as its an easy way for me to put the knowledge I already have with 2D matt painting over to 3D. I had done a bit of texturing and sculpting in Mudbox before so I knew how to use it and this was the result of the quick texture of the girl. I tried to get in as much detail as I could but obviously when the model is sculpted with more detail then more detail can be put in with the texturing.